Weapons are items that are used primarily to make attacks. Each weapon tracks how many monsters you have killed with it, if a weapon has enough kills it can be used as an offering on Red Altars, if it has at least 25 kills it becomes a greater offering.
Melee Weapons[]
Melee weapons are the most common weapon type.
Dagger[]
- Starting Weapon:
- Starting weapon for Adventurer. (off-hand)
- Starting weapon for Archer. (inventory)
- Starting weapon for Rogue. (both hands)
- Requires Strength 10.
- Can be used to ram enemies without attacking. Deals 5 Piercing damage without modifiers or enchantments.
- Attacking throws the weapon, it can then be retrieved. Deals 5 Piercing damage without modifiers or enchantments.
Short Sword[]
- Starting Weapon:
- Starting weapon for Adventurer (main hand)
- Requires Strength 11.
- Can be used to ram enemies without attacking. Deals 5 Piercing damage without modifiers or enchantments.
- Attacking causes you to lunge forwards. Deals 7 Piercing damage without modifiers or enchantments.
Kriss[]
- Can be used to ram enemies without attacking. ?Damage?
- Attacking causes you to lunge forwards. ?Damage?
Sword[]
- Requires Strength 12
- Can be used to ram enemies without attacking. Deals 5 Slashing damage without modifiers or enchantments.
- Attacking causes the weapon to swing in an arc. Deals 8 Slashing damage without modifiers or enchantments.
Long Sword[]
Great Sword[]
Scimitar[]
Falchion[]
Club[]
Heavy Club
- Requires Strength 20
- Cannot be used to ram enemies.
- Attacking causes the weapon to swing in an arc. Deals 13 Crushing damage without modifiers or enchantments.
Heavy Spiked Club[]
- Requires Strength 20
- Cannot be used to ram enemies
- Attacking causes the weapon to swing in an arc. Deals 13 Crushing and Piercing damage without modifiers or enchantments.
Mace[]
Hammer[]
Warhammer[]
- Requires Strength 16
- Cannot be used to ram enemies.
- Attacking causes the weapon to swing in an arc. ?Damage?
Axe[]
- Cannot be used to ram enemies.
- Attacking causes the weapon to swing in an arc. ?Damage?
Spear[]
- Can be used to ram enemies without attacking. Deals 4 Piercing damage without modifiers or enchantments.
- Attacking causes you to lunge forwards. Deals 10 Piercing damage without modifiers or enchantments.
Ranged Weapons[]
Ranged weapons all use ammo, they are named for the fact that they also have a higher range than the melee weapons.
Short Bow[]
Bow[]
Crossbow[]
Makeshift Weapons[]
Items that aren't weapons but can be used to make attacks anyways.
Torch (Lit only)[]
- Cannot be used to ram enemies.
- Attacking throws the weapon, it can then be retrieved. Deals 3 Fire damage without modifiers or enchantments.