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Weapons are items that are used primarily to make attacks. Each weapon tracks how many monsters you have killed with it, if a weapon has enough kills it can be used as an offering on Red Altars, if it has at least 25 kills it becomes a greater offering.

Melee Weapons[]

Melee weapons are the most common weapon type.

Dagger[]

  • Starting Weapon:
    • Starting weapon for Adventurer. (off-hand)
    • Starting weapon for Archer. (inventory)
    • Starting weapon for Rogue. (both hands)
  • Requires Strength 10.
  • Can be used to ram enemies without attacking. Deals 5 Piercing damage without modifiers or enchantments.
  • Attacking throws the weapon, it can then be retrieved. Deals 5 Piercing damage without modifiers or enchantments.

Short Sword[]

  • Starting Weapon:
    • Starting weapon for Adventurer (main hand)
  • Requires Strength 11.
  • Can be used to ram enemies without attacking. Deals 5 Piercing damage without modifiers or enchantments.
  • Attacking causes you to lunge forwards. Deals 7 Piercing damage without modifiers or enchantments.

Kriss[]

  • Can be used to ram enemies without attacking. ?Damage?
  • Attacking causes you to lunge forwards. ?Damage?

Sword[]

  • Requires Strength 12
  • Can be used to ram enemies without attacking. Deals 5 Slashing damage without modifiers or enchantments.
  • Attacking causes the weapon to swing in an arc. Deals 8 Slashing damage without modifiers or enchantments.

Long Sword[]

Great Sword[]

Scimitar[]

Falchion[]

Club[]

Heavy Club

  • Requires Strength 20
  • Cannot be used to ram enemies.
  • Attacking causes the weapon to swing in an arc. Deals 13 Crushing damage without modifiers or enchantments.

Heavy Spiked Club[]

  • Requires Strength 20
  • Cannot be used to ram enemies
  • Attacking causes the weapon to swing in an arc. Deals 13 Crushing and Piercing damage without modifiers or enchantments.

Mace[]

Hammer[]

Warhammer[]

  • Requires Strength 16
  • Cannot be used to ram enemies.
  • Attacking causes the weapon to swing in an arc. ?Damage?

Axe[]

  • Cannot be used to ram enemies.
  • Attacking causes the weapon to swing in an arc. ?Damage?

Spear[]

  • Can be used to ram enemies without attacking. Deals 4 Piercing damage without modifiers or enchantments.
  • Attacking causes you to lunge forwards. Deals 10 Piercing damage without modifiers or enchantments.

Ranged Weapons[]

Ranged weapons all use ammo, they are named for the fact that they also have a higher range than the melee weapons.

Short Bow[]

Bow[]

Crossbow[]

Makeshift Weapons[]

Items that aren't weapons but can be used to make attacks anyways.

Torch (Lit only)[]

  • Cannot be used to ram enemies.
  • Attacking throws the weapon, it can then be retrieved. Deals 3 Fire damage without modifiers or enchantments.
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