Weapons

Weapons are items that are used primarily to make attacks. Each weapon tracks how many monsters you have killed with it, if a weapon has enough kills it can be used as an offering on Red Altars, if it has at least 25 kills it becomes a greater offering.

Melee Weapons
Melee weapons are the most common weapon type.

Dagger

 * Starting Weapon:
 * Starting weapon for Adventurer. (off-hand)
 * Starting weapon for Archer. (inventory)
 * Starting weapon for Rogue. (both hands)
 * Requires Strength 10.
 * Can be used to ram enemies without attacking. Deals 5 Piercing damage without modifiers or enchantments.
 * Attacking throws the weapon, it can then be retrieved. Deals 5 Piercing damage without modifiers or enchantments.

Short Sword

 * Starting Weapon:
 * Starting weapon for Adventurer (main hand)
 * Requires Strength 11.
 * Can be used to ram enemies without attacking. Deals 5 Piercing damage without modifiers or enchantments.
 * Attacking causes you to lunge forwards. Deals 7 Piercing damage without modifiers or enchantments.

Kriss

 * Can be used to ram enemies without attacking. ?Damage?
 * Attacking causes you to lunge forwards. ?Damage?

Sword

 * Requires Strength 12


 * Can be used to ram enemies without attacking. Deals 5 Slashing damage without modifiers or enchantments.
 * Attacking causes the weapon to swing in an arc. Deals 8 Slashing damage without modifiers or enchantments.

Club
Heavy Club


 * Requires Strength 20
 * Cannot be used to ram enemies.
 * Attacking causes the weapon to swing in an arc. Deals 13 Crushing damage without modifiers or enchantments.

Heavy Spiked Club

 * Requires Strength 20
 * Cannot be used to ram enemies
 * Attacking causes the weapon to swing in an arc. Deals 13 Crushing and Piercing damage without modifiers or enchantments.

Warhammer

 * Requires Strength 16
 * Cannot be used to ram enemies.
 * Attacking causes the weapon to swing in an arc. ?Damage?

Axe

 * Cannot be used to ram enemies.
 * Attacking causes the weapon to swing in an arc. ?Damage?

Spear

 * Can be used to ram enemies without attacking. Deals 4 Piercing damage without modifiers or enchantments.
 * Attacking causes you to lunge forwards. Deals 10 Piercing damage without modifiers or enchantments.

Ranged Weapons
Ranged weapons all use ammo, they are named for the fact that they also have a higher range than the melee weapons.

Makeshift Weapons
Items that aren't weapons but can be used to make attacks anyways.

Torch (Lit only)

 * Cannot be used to ram enemies.
 * Attacking throws the weapon, it can then be retrieved. Deals 3 Fire damage without modifiers or enchantments.