Potions

Potions have random colors each run so you never know what they are until you drink them or throw them. Though some fluids always have the same colors when in a flask, healing water, poison water, dark water, holy water to name a few.

Potions can have positive or negative effects. Though even negative potions can have positive effects if used correctly.
 * Scroll of identify can be used to identify them.


 * Empty_Flask can be used to create potions by collecting gasses or fluids.


 * Right clicking an item and pressing F1 (On PC) can be used to name the item so is easier to remember what the item is. If you find a basin with an odd color fluid, it will always be Magic Drain fluid, rename the Flask after you collect the fluid.
 * Harmful flask full of fluid can be throw at enemies. They can also throw their potions at you, which can be deflected mid air if you throw an item at the potion before it reaches you.
 * You can't drink potions while under water, so, even if you have 12+ life potion on you, you will die if your HP reaches zero while underwater.
 * If you drink unidentified potions, is best to unequipped anything that can be corroded and also drink near water (in case you drink explosion or incineration) also, drink away from fire sources (in case it is flammable gas or poison gas)
 * Buying potions from a potion shop will identify those potions for the duration of the dungeon run.
 * Flask/potions are hard to separate, some times you need to do that, like when you want to combine save a spare life potion to make it into a corrupted life potion for the vampire class achievement. To do it, throw a flask/potion in the water or on a floor stairs, the flask/potion won't brake if you do this. And you can later pick them up in a different stack.

Potion of Life

 * Fully heals you and increase your maximum hit points.
 * Can be crafted by combining a Dragon Scale and a potion of healing.
 * Lady Sophie will accept these in her altar.
 * Can be crafted into a Corrupted Potion of Life by combining it with Vampire Ashes.
 * Heals all negative status effect. (Burning, bleeding, poisoned, etc)

Corrupted Potion of Life

 * Crafted by combining Ash from a exorcised Vampire Lord with a Potion of Life.
 * Drink it to become a vampire. Vampires have permanent life regeneration and can also bite enemies to damage them and heal themselves. Mending cloak, rations, healing potions, life potions and healing pools no longer has an effect on you (most likely all healing items stop working on you) Flask with blood sadly does not heal you, has to be fresh from a victims neck.

Potion of healing

 * Fully heals you.
 * Can be crafted by combining a Potion of Healing Water with a Scroll of Light.
 * Lady Sophie will accept these in her altar.
 * Heals all negative status effect. (Burning, bleeding, poisoned, etc)

Antidote Potion

 * Can be crafted by combining poison blood with Rations.
 * Drink it to become immune to poison for a short time and cure poisoned debuff.
 * Always unidentified and comes in random colors.

Potion of Ectoplasm

 * Obtained from using a Flask on the "blood" of a dead phantom.
 * Always identified and in sky blue color.
 * Can't be infused with weapons (Kriss +1 included) or armors.
 * Drinking it does nothing.
 * Can't put out fires.
 * Unknown use, it could be used in crafting something. (Editors note: If anyone knows a use for this, fill it in.)

Potion of Jelly

 * Editors note: Allegedly, you can use a empty flask on a living Jelly or on their blood (in the floor) to collect it into a flask. (Needs verification. What kind of jelly? What size of living jelly need to be collected from, a tiny or giant one?)
 * Flasks can't be used on a living Pink Jelly nor on a Electric Jelly to collect Jelly in a flask. Nor the pools of blood that they leave can be collected with a flask. Small of big Pink or Electric Jelly does not yield Jelly potion. Maybe Magic Jelly does?
 * A Book in the dungeon of Doom says that "Jelly potion" can be combined with an Ork tooth to create a Magic drain potion. (Needs verification)

Potion of water

 * Obtained from using a Flask on basins with water or water bodies or obtained from a potion of boiling water after it cools down.
 * Water potions (as well as many other fluid potions) can be used to harm fire enemies (like fire elementals) for 10 damage. Can also be used to hit a wall torch or fire brazier to dowse it. (In case you need to sneak in the dark.) You could also put out a burning enemy, thought why would you do that?
 * If you are burning, it can be consumed to put out fire. Many other water fluids will also stop burning debuff if you consume them.

Flask of Hot Water.

 * Obtained by boiling a water potion over lava or a camp fire or a fire brazier.
 * Can be combined with Tea Leaves to craft Tea.
 * Can be combined with Fire Ant Gland to craft potion of Resist Fire.
 * Drink this to put out burning debuff.
 * It can't be used to put out wall torches, fire braziers or camp fires.
 * It can't be used to damage fire enemies.

Tea

 * Lady Sophie will accept these in her altar.
 * Obtained from combining tea leaves and boiling water.
 * Consuming it will heal you for 5 HP and remove burning debuff.
 * Can't it be throw on wall torches, fire braziers or campfires to put them out nor can be used to harm fire enemies.

Potion of Healing Water

 * Infinite amounts can be obtained from healing pools with a flask or 3 doses can be obtained from basins full of healing water. Always identified.
 * Always has a greenish color.
 * Healing pools some times could be confused with poison pools. Though they eventually release poison gas, which is a easy way to tell if they are a healing pool or not. The other is to collect water in a flask, if it doesn't read "healing water" then it is poison water. Or you can jump in the pool, if in favor of lady Sophie, you will get fully healed and your max HP will increase. If not in favor of her, several phantom daggers will spawn to attack you.
 * Can be combined with Light Scrolls to create potions of healing. Easy way to identify an unidentified scroll of Light as you will get asked if you want to combine or swap.
 * If you are in favor of Lady Sophie. Drinking healing water will remove many debuffs, like bleeding, poisoned, etc. If not in favor, it acts like normal water when drinking it.
 * Lady Sophie will accept these in her altar.
 * Can be used to hurt fire enemies for 10 damage or if you are on fire to put the fire out. Or can be throw at wall torches or fire braziers or camp fires to put them out to increase darkness to sneak.

Potion of Poisonous Water

 * Infinite amounts can be obtained from poison pools with a flask.
 * If you drink it you get poisoned for 5 damage.
 * Always has a greenish color and identified.
 * Can't be used to coat weapons.
 * If broken, they release a tiny amount of poison gas, thus can be thrown at a wall torch, fire brazier or burning enemies to create a small "incineration" explosion. So, it can't be used to put out fire or damage fire elementals.
 * Can be drink to stop burning debuff.

Potion of Holy Water

 * Infinite amounts can be obtained from holy water pools with a flask.
 * Can be combined with sulphur to create potions of Invisibility.
 * Can be lobed at unholy enemies (like flesh elementals or wraiths) to do 20 damage to them. Which is a very powerful range weapon against them.
 * Can be used to coat a weapon, giving the weapon 3 charges, the weapon will do extra damage against unholy creatures.
 * Lady Sophie will accept these in her altar.
 * Can be used to hurt fire enemies for 10 damage or if you are burning, consuming it will put out the flames. Can be lobed at wall torches or fire braziers to put them out to increase darkness to sneak.

Potion of Blood

 * Obtained from using a flask on a pool of blood (usually from a slain enemy) or on a basin full of blood.
 * Always Red in color and never tagged as "unidentified"
 * If you are a vampire, drinking this won't heal you. Still, a nutritious source of salt and iron.
 * Can be used to coat enchanted Kriss with 3 charges. Giving the Kriss +1 more attack till all charges are used. Normal/Unenchanted Kiss can't be coated with blood. Essentially giving a enchanted Kriss +6 attack during a sneak attacks. (Sneak attacks with daggers do X6 more damage)
 * Can't be used to put out yourself or to put out wall torches or other fires or to hurt fire monsters.
 * Lord Grievous will accept these in his altar.

Potion of Poison

 * Obtained from the blood of a slain poisonous enemy.
 * Always green in color and never "unidentified"
 * Can be combined with Rations to create Antidote.
 * Can coat weapons with 3 charges, the weapon will poison enemies that it hits.
 * Drinking it will poison you for 5 damage.
 * Can't be throw to put out fires or to hurt fire enemies.

Potion of Dark Water

 * Always Dark Grayish in color and never "unidentified"
 * Drinking this will cause draining debuff, which removes 3 strength and may over-cumber/slow you.
 * Can be drink to stop the burning debuff or lobed at wall torches or braziers to put them out to increase darkness to sneak around.
 * Can't coat weapons nor can be throw to enemies to drain them.
 * Can't be boiled... no dark water tea for you‼

Flask of Wyrd Water

 * Always Cyan in color and never "unidentified"
 * Obtained from Wyrd water pools or lakes. Warning, wyrd water lakes/pools releases Myst and explode into many lightning missiles. Trowing a flask of wyrd water will release 3 magic misses in random directions from the point of impact.
 * Can be used to coat weapons with 3 charges, the weapon will do extra magical damage to enemies.
 * Can't be use to put out wall torches, fire braziers or camp fires. Doesn't harm fire elemental enemies.
 * Can be drink to stop burning debuff.

Potion of Acid Blood

 * Always yellow in color and never "unidentified"
 * Drinking this will damage you and corrode any corrode-able equipped items (Capes, Hats, Rings, Amulets and Whips can't be corroded, anything enchanted with +1 can't be corroded. +2 or more will be corroded till they reach +1 at which point they can't be corroded).
 * Can coat weapons with 3 charges, the enchanted weapon will corrode enemy equipped items hat they hit or corrode machines (turrets, spinners, mech spiders) making them unable to move.
 * Useful to coat daggers so you can corrode turret in place from a distance. Making it very easy to walk pass next to them as they can no longer track your movements.
 * Non-acid slimes are weak to corrosion damage, they take extra damage (Verification needed, most likely they take double damage) from weapons coated in acid blood.
 * Editors note: Acid Slimes are immune to corrosion damage. A weapon coated in acid blood may do ZERO damage or half damage to them (need verification)
 * Editors note: Throwing a corrosion potion on a slime will do 20+ damage to them, often killing them instantly. Verification needed if acid blood has a similar effect to corrosion potion when loved at non-acid slimes.

Potion of Troll Blood.

 * Obtained from the blood or a slain Troll.
 * Always green in color and never "unidentified"
 * Can be combined with a Ogre's Hearth to craft a Potion of Strength.
 * Can coat an enchanted +1 Kriss to increase his attack by +1 (+6 if doing a sneak attack)
 * Can't put out wall torches, fire camps or fire braziers not be used as a weapon against fire elementals.

Potion of Drain Magic

 * Obtained from Basins full of drain magic fluid and coming in a random color and unidentified. Basins with odd colors are always Drain Magic, so it is easy to tell what the potion is even if unidentified, as long as you remember that you got it from a basin. Use F1 to rename the potion, or throw the potion to identify it or use a identify scroll.
 * If the run has magic drain as red color fluid, magic drain basins can get confused with blood basins. Use pause and hover the mouse over the basin to see what it contains. If it is not blood, then it is magic drain.
 * Allegedly craft-able from mixing slime blood and a ork tooth (needs verification)
 * Mages and machines can't fire spells while the room is filled with drain magic.
 * Wardens are magical creatures and they get corroded and lose HP quickly on touch with drain magic mist.
 * Your magical items while equipped in the mist will lose charges and get depleted, same is true for the enemies enchanted equipment.
 * Useful VS many bosses that shoot magical spells or that use magical weapons (like the Balrog) as it will remove the magical effects from their weapons (you need to wait a bit for the magical effect to be drained from their equipments) and make them unable to use spells.

Potion of Myst

 * Obtained by using a flask on Myst gas coming out from vents or from Myst Seedlings or from Myst rocks. Identified if obtained from Myst gas, if obtained in other ways, it comes in a random color in a flask.
 * Throw it to release Myst. Useful if you have a magic staff to shoot at the center of the Myst to cause more damage (watch out for friendly fire) as the Myst makes magic projectiles to multiply and fly in all directions.
 * Increase the duration of stunt staff by a ridiculous amount, enemies or bosses stunned in Myst will stay that way for a long time.
 * Some enemies will harm themselves inside mist if their use their attacks, like electric spiders or mages who shoot lightning bolts or magic misses.
 * Summoning traps or summoning staff will spawn dozens if not a hundred enemies if triggered inside a Myst filled room.

Potion of Gas

 * Obtained by using a flask on Gas coming out from vents or from Gas rocks. Identified if obtained from Gas, if obtained in other ways, it comes in a random color in a flask.
 * Flammable. Creates a incineration effect if thrown near fire that will set flammable objects or enemies on fire.
 * Drinking an unidentified potion of gas will release a gas cloud around you. So, never drink unidentified potions near fire sources.

Potion of Poison gas

 * Obtained by using a flask on poison gas coming out from vents or from Poison gas rocks. Identified if obtained from Poison Gas, if obtained in other ways, it comes in a random color in a flask.
 * Flammable. Creates a incineration effect if thrown near fire that will set flammable objects or enemies on fire.
 * If throw in a room (without fire sources) just before the door closes, the gas will stay thee and not dissipate and anything that can die to poison will die.
 * Drinking an unidentified potion of poison gas will release a cloud of poison around you. Best to drink near deep water so you can jump in it to avoid the poison. And drink away from fire sources.

Potion of Resist Fire

 * Can be crafted by combining a fire ant gland (obtained from Giant Fire Ants) and boiling water.
 * Always unidentified till you drink it or use a identify scroll.
 * Drink it to become immune to burning damage.
 * You can walk on lava.

Potion of Invisibility

 * Can be crafted by combining holy water and sulphur. Or acid blood and salt peter.
 * Always unidentified till you drink it or use a identify scroll.
 * Drink it to become invisible.
 * Enemies that can "sniff" can still find you.
 * Touching an enemy while being invisible will reveal you.
 * Attacking an enemy will reveal you.
 * Very useful to escape from the Guardian of Yendor.

Potion of Speed

 * Can't be crafted.
 * Always unidentified till you drink it or use a identify scroll.
 * Drink it to move faster and reduce your weapons and shield cool down.

Potion of Levitation

 * Crafted by combining a sprite with a stone tear.
 * Always unidentified till you drink it or use a identify scroll.
 * Drink this to levitate. You can cross water, chasm or lava safely.
 * You won't activate traps or be hit by ground spikes.

Potion of Oil

 * Always brown and identified.
 * Only obtainable in the dungeon, can't be crafted.
 * Combining it with sulphur makes potions of incineration.
 * Can coat weapons, making the weapon flammable with a fire source, the weapon on fire will set enemies or vegetation or torches on fire.
 * Can be used to oil doors or chest so they don't make sound when you open them (good to avoid waking up enemies or sneak around).
 * Can oil locked doors and locked chests to make them easier to lock pick.
 * Can be throw at fire sources (lava included) to create a incineration explosion. For example: throw a lit torch at the feet of several enemies and throw the oil potion at the torch to set them all on fire.

Potion of Incineration

 * Crafted by combining oil with sulphur.
 * Always unidentified till you drink it or throw it or use a identify scroll.
 * Creates a small fire explosion that set flammable things or enemies on fire.
 * Can be combined with a bloat gland to create a potion of explosion.
 * Drinking this while unidentified will set you on fire. Best drink unidentified potions near water or while carrying a bottle with water to put put the fire.

Potion of Explosion

 * Crafted by combining a bloat gland and a incineration potion.
 * Always unidentified till you drink it or throw it or use a identify scroll.
 * Throw it to create and explosion that harms enemies, often stunt them and set them on fire.
 * Only machines are immune to explosion damage so even fire immune enemies (like fire elementals) suffer damage from explosion potions.

Potion of Corrosion

 * Obtained from Corrosion slimes, use a flask against their living body, careful to not get hit and have your equipment corroded. If obtained in other ways, it comes unidentified.
 * Can be lobbed at non-acid slimes to hurt them or kill them (slime are very weak to corrosion)
 * Can be lobbed at enemies to corrode their equipment.
 * Can be lobbed at machines or turrets to "freeze" them in place by corroding the movable parts.
 * If drank while quaffing random potions, your equipments will get corroded. Always unequipped weapons and armor before drinking random potions.
 * Capes, hats, staffs, rings, amulets, whips, can't be corroded.
 * Enchanted items with +1 can't be corroded.
 * Items enchanted with protect can't be corroded.
 * Weapons or armor enchanted with Metal Rune can't be corroded.
 * Weapons with the corrosion enchantment can't be corroded.
 * If identified, the flask can be emptied by using it. You won't get corroded.

Potion of Smoke

 * Made by catching smoke with a flask.
 * Always unidentified unless you got it from catching smoke.
 * Throwing smoke at enemies will temporarily blind them and you can walk past them without being noticed or you attack them for one or one free hits.
 * Can be obtained from:

•Smoke vents.

•Ash stones release a bit of smoke periodically or when broken. Warning: breaking smoke stone can summon fire sprites.

•Failing a 4 altar puzzle will release smoke in the door. If you do the puzzle right and got the reward, you can then fail on purpose and if you are fast you can collect smoke from the door.

•Smoke traps and Smoke+summon traps release smoke when triggered.

• Burning a lot of vegetation produces smoke, hard to obtain in this way as you will likely be set on fire and if the room is too big the smoke dissipates fast, doable with fire immunity and in a enclosed small room.

•Some enemies that produce smoke around them (Nightmare Boars) or monsters or bosses that spit smoke.

•Lava periodically produces smoke.

•Making a wrong craft in a forge will release smoke, you can repeatedly fail on purpose to create smoke to catch in a bottle.

•Stone collapse from breaking stalacmites will produce smoke to catch, but... you need to be under the falling rocks to catch the smoke. So, unless you are immune to stunning and have high armor defense along with crushing damage halving, don't even try it.

Flask with a Sprite

 * Made by catching a Sprite in a flask.
 * Useful for lighting dark places. Can also be left on the floor to light up the area where you left it, just in case you need to illuminate a door or some other scape route.
 * Can be combined with a Stone Tear to create a potion of Levitation.
 * Red sprite which is rare may have some minor quest attack to it, for know it is unknown, if you group several, allegedly it summons a wraith.
 * White sprite which is very rare and it scares shadow imps away and gives off a lot of light.

Potion of Deafness

 * Can't be crafted.
 * Always unidentified.
 * Drink this to become deaf.
 * Drinking a life potion or healing potion will cure deafness.

Potion of Freezing

 * Can't be crafted.
 * Always unidentified and in a random color.
 * Often carried by Ice Jitterlings.
 * Can be lobbed at enemies where it cause a small explosion that cause 5 cold magical damage. Fire enemies take double damage from ice, but you are better off emptying the potions and filling them with water as freezing potions are hard to aim and do unreliable damage VS fire enemies.
 * Can freeze water (throw it next to it) or lava (throw directly at it).
 * Can't be used to put out wall torches, fire braziers or camp fires.

Potion of Strength

 * Can be crafted by combining troll blood and a Oger's heart.
 * Drink it to increase your strength by one.
 * Always come unidentified and in a random color unless you buy it at the shop.